NozEngine

Project Type Personal project
Platform Windows & Linux
Languages Used C++
NozEngine is the project i used to apply to PlaygroundSquad and was my first attempt at making a game engine.

The plan was to also include an editor but the main game engine took way longer than i expected it too so it's fully code based and will probably be like that forever if i don't get a sudden urge to work on it again.

For rendering i use both the DirectX and Vulkan API.
Copyright © 2023 by Albin Brattlöf